Brenda Alviena Silah (BT12110021)
Nor Saleha Aminuddin (BT12110123)
Nor Saleha Aminuddin (BT12110123)
Nur Affia Helimin (BT12110129)
Nur Fatin Salbiah Salamat (BT12110135)
Digital Language Learning Materials |
CHECKPOINT 1: THE EXAMPLE OF DIGITAL LANGUAGE LEARNING MATERIALS
- Laptop
- computer
- power-point
- schoology
- edmodo
- blog
CHECKPOINT 2: LIST DOWN SLA THEORIES AND PRINCIPLES THAT SUPPORT
THE DLLM.
Theories:
- Innatist theory
- Behaviourist theory
- Interactionist theory
Principles of
teaching and learning (Tomlinson's Principles)
- Materials should have impact
- Materials should help learners to feel at ease
- Materials should help learners to develop confidence
- Materials should provide the learners with opportunities to use the target language to achieve communication purposes
- Materials should take into account that Ls differ in learning styles
- Materials should take into account that learners differ in affective attitudes
- Materials should have impact
- Materials should help learners to feel at ease
- Materials should help learners to develop confidence
- Materials should provide the learners with opportunities to use the target language to achieve communication purposes
- Materials should take into account that Ls differ in learning styles
- Materials should take into account that learners differ in affective attitudes
CHECKPOINT 3: SKETCH OUT A ROUGH OUTLINE OF YOUR DLLM.
- Emphasize on writing skills
Choose short story – read the chosen short
story – students are required to change the ending of the short story - students upload their work at blogger.com
- Emphasize on speaking skills (focusing on pronunciation)
Students get into group – each group choose one short stories
(restriction: each group must choose different short story) – each group will
act the climax part of the short story and record it using camera, smartphone
etc – transfer the video into disk/CD-ROM
CHECKPOINT 4: CRITERIA FOR TECHNICAL
USABILITY
1. LEARNABILITY
• Depends on how long a beginner use a system
before they could learn a particular skills that needed them to complete a
particular task.
2. EFFICIENCY
• Measuring
how well an experienced user handling an application after they have mastered
it.
3. MEMORABILITY
• The
ability of an experienced user who has learned the particular system and are
able to remember its operational principles.
4. ERRORS
• Divided
into two, which are:
-less serious error= disturb the work of the
user, and
-serious error=endanger the preservability
of the users’ outputs.
SUMMARIZATION OF THE EXPLANATION FOR EACH CRITERION IN THE PEDAGOGICAL
USABILITY BASED ON THE NOKELIANEN’S ARTICLE.
Learner control
·
break down the
materials to be learned into meaningful unit so that the students able to
accept and memorize the knowledge.
Learner activity
·
Teacher stays in
the background as a ‘facilitator’, facilitator means a person who help somebody
do something more easily by discussing problems, giving advice and so on,
rather than telling them what to do. It is more to scaffolding them.
Cooperative / cooperative learning
·
studying with other
learners to reach a common learning goal.
·
It is crucial for
the system or learning material offer to the learner a tool that can be used to communicate,
negotiate, discussing regarding a particular assignment or learning
problem with each other over a distance.
·
cooperative
learning more structured (teacher has the control) than collaborative learning
Goal orientation
·
should be clear to
the learner
·
best results are
attained when the goals of the learning material, teacher and student are
closely aligned
Applicability
·
the approach taken
in learning material should correspond to the skills that the learner will
later need in everyday and working life
Added value
·
usually in the form
of creative use of the possibilities that the computer offers for example
voice, image, video files
·
induce creativity
in learners when using the learning materials.
Motivation
·
consciously /
subconsciously goal-oriented
·
support the
direction of an individual’s general behavior
·
key concepts of
motivation include incentives, self-regulation, expectations, attributions of
failure and success, performance or learning goals, intrinsic and extrinsic
goal orientation.
·
Intrinsic goal
orientation strives to reach learning goal for they own purpose. (self-desire
for self satisfaction)
·
Extrinsic goal
orientation strives to be better than other; it is either to achieve reward or
to avoid punishment.
Valuation of previous knowledge
·
learning material
used associates with previous learning
Flexibility
·
suite the learner’s
individual differences
·
contents of the
learning material should contains diverse assignments that more adaptable and
so that it will easier to combine them to fit the student’s individual needs.
Feedback
·
System or learning
material should provide immediate feedback to increases learning motivation as
well as helps the student to understand the problematic parts in their
learning.